March 11, 2010
- - Fixed a bug within the multiplayer-connections
- New Menu "User Content". Using this menu, players can e.g. play maps created with the editor (provided with the AddOn)
- ANNOpedia-Updates for:
a. The 4 new characters (Diego, Finn, Grace, Horatio)
b. The new catastrophe (Meteor)
c. The 2 new Questtypes - - Fixed a bug within the multiplayer-connections
- New Menu "User Content". Using this menu, players can e.g. play maps created with the editor (provided with the AddOn)
- ANNOpedia-Updates for:
a. The 4 new characters (Diego, Finn, Grace, Horatio)
b. The new catastrophe (Meteor)
c. The 2 new Questtypes - Money Attractor Devil is the new version of the famous Money Attractor software.
March 10, 2010
- • Shadow quality setting of “low” is now correctly saved instead of resetting to “medium” Combinations of both high resolutions and high MSAA levels have been restricted on graphics cards with low memory to prevent issues found with those settings
• Added missing function key icons
• Fixed several lighting artefacts in night races
• Fixed missing initial load screen on multi-GPU setups under DX11
• Alt+Tab and Alt+Enter are now better supported under DX11
•... - You do not need to download patches prior to Patch 1.03. Downloading Patch 1.03 contains all previous patches. Downloading Patch 1.03 will provide you with all patch data available.
Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack. Most of these changes do not affect Origins itself.
Some players were experiencing increasingly long load times. A major cause of this problem has been fixed.
At higher levels...
March 9, 2010
This is the latest Update for FakeFactory Cinematic Mod 10
[color=Red]You'll need the full Version of this Mod, get it here [/color]
http://www.cinematicmod.com/cm_10.php
************************************** FOR 64BIT SYSTEMS ONLY! **************************************
FAKEFACTORY CINEMATIC MOD V10
Build 10.30
THIS IS A GRAPHICAL / MUSIC TOTAL CONVERSION. IT LOOKS AND SOUNDS VERY DIFFERENT COMPARED TO...
March 8, 2010
- Duke Nukem Eternity 1.01 exe version with the HRP & Dukeplus for an easy install
Requires the duke3d.grp
http://www.moddb.com/mods/duke-nukem-eternity
DUKE NUKEM ETERNITY 1.01 - part one, by DanM 01 - 03 -2010
Duke Nukem Eternity is a 2 level episode utilising the wonders of eduke32's polymer system , Dukeplus, & the HRP to create a unique Duke Nukem Experience.
DNE is set at the start of the alien invasion in LA, The... - Duke Nukem Eternity 1.01 zip version with the HRP & Dukeplus for an easy install
Requires the duke3d.grp
http://www.moddb.com/mods/duke-nukem-eternity
DUKE NUKEM ETERNITY 1.01 - part one, by DanM 01 - 03 -2010
Duke Nukem Eternity is a 2 level episode utilising the wonders of eduke32's polymer system , Dukeplus, & the HRP to create a unique Duke Nukem Experience.
DNE is set at the start of the alien invasion in LA, The...
March 7, 2010
- * Character Skin color does not work correctly, except the DM
* The CA 'Dragon...' could bounce from obstacles and change direction.
* Dragon... doesn´t always work in Combo with Energy Blaze
* DM CA Magic Barrier
* Gust of Wind follows the DM sometimes
* Combos with two CAs cannot be reduced to one CA.
* teleport works slower
* Acute Mind graphic is placed wrong, when casted... - * Loadingscreen won't always show up as they should
* When choosing the evil path and the DM in that order, the DM will often say the good path speech.
* The DM is somes mute in the game. I had to put the speech frequensy to "Frequent" to get him to say anything. I know less frequent should mean he won't say much, but he shouldn't go four levels without talking at all.
* When you go to one of those CA makers to create a DM rune, "Gust of wind" is listed as...